Profile Picture

Joe Oliveira

永遠の痛み

“Art is chaos taking shape.”
– Pablo Picasso

Professional Summary

Gameplay-focused designer and systems programmer specializing in balancing combat systems, player analytics, and scalable technical solutions. Led design and implementation on multiple student projects, demonstrating proven ability in rapid prototyping, iterative development, and cross-functional collaboration.

About Me

I’m a systems-driven designer who builds weird ideas that feel surprisingly intuitive. Whether it’s modular level design, combat scripting, or dynamic UI flow, I love turning messy concepts into gameplay that just clicks. If it supports experimentation, player expression, or feels slightly cursed—I’m into it.

Before pivoting into game design, I spent over a decade in IT solving real-world technical chaos across government, healthcare, and finance. That background sharpened my debugging instincts, taught me how to translate complexity into clarity, and made me the go-to bridge between technical and creative minds.

Outside of development, you’ll find me falling off rocks, cooking something I probably shouldn’t, or deep in a PlayStation 2-era classic. Games are puzzles, toys, systems, and stories all at once—and I try to bring a little bit of each into everything I make.

Skills

Core Gameplay Systems Balancing Level Design
C++ C# Python Blueprint Scripting Assembly
Unity Unreal Engine Jira Confluence Perforce Git
Game Design Documents Wireframes User Flows
Player Data Metrics-driven Iteration
API Development Automation Scalable Infrastructure
Mentorship Knowledge Sharing Team Development Cross-Functional Collaboration Clear Documentation Stakeholder Reports Design Rationales Player Feedback Community Insights Iterative Testing Rapid Prototyping Agile Development Responsive Design

Interests

Hiking
Rock Climbing
Music
Culinary Adventures
Gaming
Cinema
Foodie
New Challenges